

LIGHT
7ATK:
2600
DEF:
1800
When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.


LIGHT
4ATK:
2400
DEF:
1400
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.


EARTH
7ATK:
2600
DEF:
1800
If the only cards your opponent controls are Defense Position monsters, this card can attack directly.


FIRE
4ATK:
1400
DEF:
1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.


DARK
4ATK:
1300
DEF:
1500
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.


FIRE
8ATK:
2600
DEF:
2200
If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.


LIGHT
4ATK:
900
DEF:
400
When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".


EARTH
7ATK:
2600
DEF:
2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


EARTH
7ATK:
2600
DEF:
2300
This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.


WIND
6ATK:
1200
DEF:
1800
Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.


EARTH
3ATK:
800
DEF:
1400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position.


DARK
5ATK:
2300
DEF:
1700
Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


LIGHT
4ATK:
1200
DEF:
1000
If this card destroys an opponent's monster by battle, select and activate 1 of these effects: ● Select 1 appropriate Union monster in your Graveyard and equip it to this card. ● Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card.


LIGHT
5ATK:
2000
DEF:
2300
Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand.


EARTH
3ATK:
1500
DEF:
0
When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.


EARTH
3ATK:
1500
DEF:
0
When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.


DARK
7ATK:
2700
DEF:
1700
You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.


DARK
4ATK:
1700
DEF:
1500
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.


EARTH
4ATK:
1600
DEF:
1200
When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.


EARTH
5ATK:
2200
DEF:
1700
If this card destroys an opponent's monster by battle, you can pay 800 Life Points to select 1 Psychic-Type monster in your Graveyard, and add it to your hand.


FIRE
2ATK:
1100
DEF:
200
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can remove from play this card in your Graveyard, along with 1 face-up FIRE monster you control, to add 1 "Flamvell Dragnov" from your Deck to your hand.


EARTH
5ATK:
2300
DEF:
1700
Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


FIRE
6ATK:
2200
DEF:
1900
If you control a FIRE monster, you can Special Summon this card (from your hand). When you do: Target 1 FIRE monster you control; destroy that target. During each of your Standby Phases: Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster; this card gains 500 ATK until the End Phase.


EARTH
4ATK:
1700
DEF:
800
During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


FIRE
6ATK:
2100
DEF:
1800
If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.


LIGHT
4ATK:
1700
DEF:
1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher LIGHT monster. Once per turn: You can discard 1 LIGHT monster; banish 1 LIGHT monster from your Deck.


DARK
5ATK:
2000
DEF:
1000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target.


LIGHT
4ATK:
1400
DEF:
700
Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.


DARK
4ATK:
1700
DEF:
0
Each time this card destroys an opponent's monster by battle, place 1 Spell Counter on it. This card gains 200 ATK for each Spell Counter on it.


EARTH
4ATK:
1000
DEF:
900
You can Tribute 1 face-up EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card.


EARTH
3ATK:
1250
DEF:
800
A player controlling this monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.


LIGHT
4ATK:
1300
DEF:
600
Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.


LIGHT
6ATK:
2400
DEF:
1000
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.


WIND
4ATK:
1800
DEF:
1600
During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".


DARK
7ATK:
2400
DEF:
2000
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.


EARTH
4ATK:
1500
DEF:
800
Up to twice per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to have this card gain 500 ATK.


DARK
4ATK:
1600
DEF:
1200
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn.


WIND
1ATK:
200
DEF:
300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.


EARTH
2ATK:
200
DEF:
300
This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards.


EARTH
4ATK:
1500
DEF:
1300
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).


LIGHT
4ATK:
900
DEF:
400
When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.


WIND
4ATK:
1200
DEF:
1000
When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.


DARK
5ATK:
2400
DEF:
1000
Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.


DARK
8ATK:
3000
DEF:
2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.


DARK
5ATK:
2000
DEF:
1500
If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.


LIGHT
3ATK:
1500
DEF:
300
When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn.


DARK
3ATK:
1200
DEF:
900
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand.


DARK
4ATK:
1400
DEF:
1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


DARK
2ATK:
500
DEF:
200
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.


LIGHT
8ATK:
2800
DEF:
2500
1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


DARK
8ATK:
2900
DEF:
2400
"Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


LIGHT
4ATK:
1700
DEF:
1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.


FIRE
4ATK:
1850
DEF:
0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.


DARK
2ATK:
500
DEF:
500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.


FIRE
4ATK:
1800
DEF:
600
A very violent beast, it is always berserk. People say that they have never seen it silent.


WATER
4ATK:
1700
DEF:
1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.


FIRE
5ATK:
500
DEF:
2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.


FIRE
3ATK:
500
DEF:
1700
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)




Spell
ContinuousEach time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.


Spell
ContinuousIf a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.


Spell
ContinuousOnce per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


Spell
FieldIf a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.


Spell
NormalSend 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn.


Spell
NormalPay 500 Life Points. Remove all counters from the field.


Spell
QuickActivate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.


Spell
EquipEquip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.


Spell
QuickSend 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls.


Spell
NormalAdd 1 "Buster Blader" from your Deck or Graveyard to your hand.


Spell
NormalSpecial Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


Spell
NormalBoth players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.


Spell
QuickTarget up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn.


Spell
FieldEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


Spell
NormalRemove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.


Spell
ContinuousWhen a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)


Spell
QuickLook at the top 3 cards of your Deck, then return them to the top of the Deck in any order.


Spell
ContinuousAll Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.


Spell
NormalTarget 1 Warrior-Type monster in your Graveyard; add that target to your hand.


Trap
CounterRemove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.


Trap
NormalAfter activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase.


Trap
ContinuousSelect 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.


Trap
NormalTarget 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.


Trap
CounterActivate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card.


Trap
CounterNegate the activation of a Counter Trap Card, and destroy it.


Trap
ContinuousYou can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects; ● Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand. ● Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.


Trap
NormalRemove all Spell Counters on both sides of the field.


Trap
NormalSpecial Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.


Trap
NormalTarget 1 face-up monster you control; it gains 700 ATK until the end of this turn.


Trap
NormalThis turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).


Trap
NormalRemove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.


Trap
ContinuousActivate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.


Trap
NormalGain 1000 Life Points for each face-up Psychic-Type monster you control.


Trap
NormalActivate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.




Trap
CounterActivate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.


Trap
ContinuousActivate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


Trap
CounterDiscard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.


Trap
NormalTribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.


Trap
CounterWhen a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.


Trap
CounterWhen a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.
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